September 2013

Asylum – Developer Diary Day 30

September 22, 2013

30 days already. This weekend I decided to build the second half of the first floor. The floor itself is symmetrical so it meant mirroring and extending the chunk that I’d already completed; quite a time consuming process though. With the second half modelled it gives me a lot more room to add in all… [Read More]

Falling Down released

September 17, 2013

It’s finally here, the all new mobile (and Windows desktop) version of Falling Down. Falling Down is a remastered and re-imagined version of the Amiga classic I wrote a very long time ago, and even won a write a game competition for an Amiga magazine. This new version sports entirely new graphics, animated characters, a… [Read More]

Asylum – Developer Diary Day 29

September 15, 2013

The user interface that I was previously using was designed by someone else, but it served as an excellent template that I could use to create my own GUI. The process is relatively straight-forward. You have to create the individual elements of the GUI; button, window frame, scroll bar top, etc, etc, and then convert… [Read More]

Asylum – Developer Diary Day 28

September 8, 2013

Today’s development was about bringing some of the elements that I’ve already implemented together. First the GUI, previously the GUI would display when the player picked up the flashlight, which paused the player and unlocked the mouse cursor so they could read the information about the item and then click the close button to continue.… [Read More]

Asylum – Developer Diary Day 27

September 1, 2013

Quick update today. With the release of Shade 14 I’ve been getting up to date with the changes in the software making sure everything exports across correctly. Turns out there is a slight difference in the way v14 handles export scaling compared to v13. Shouldn’t be too much of an issue though. I have modelled… [Read More]