October 2013

AutoWallpaper 6.6 and Maverick 10.9

October 27, 2013

I recently mentioned that AutoWallpaper for the Mac may be discontinued. I had a couple of responses to my call to see if a new version would be wanted and so I thought I’d have a quick look into what would be required to support OSX Maverick. Fortunately the change wasn’t as serious as I… [Read More]

Asylum – Developer Diary Day 35

October 25, 2013

Between trying to work out why my MacBook didn’t want to download the Maverick update I spent time optimising, lighting and texturing the stairwell that I modelled the other day. Still needs a few more tweaks but it’s coming along nicely. The model was originally made up of dozens of seperate models, but the one… [Read More]

Asylum – Developer Diary Day 34

October 24, 2013

Today was a bit hit and miss. With Windows 8.1 being released I needed to do an update to AutoWallpaper to ensure that it worked correctly under the latest version of Windows. I have also been notified that AutoWallpaper doesn’t operate at all under OS X Maverick, unfortunately at the moment, probably due to the… [Read More]

AutoWallpaper 6.6 released

With the release of Windows 8.1 comes an update for AutoWallpaper. The previous version would have shown desktop wallpapers on the wrong monitors or displaying split across multiple monitors. This new version corrects the problem. At present AutoWallpaper is NOT compatible with Mac OS X 10.9 Maverick. Once again Apple has made some unknown changes… [Read More]

Asylum – Developer Diary Day 32-33

October 23, 2013

Progress has been a little slower than expected, but there is a lot too do. Lot’s to model and lots to texture. Day 32: Short and sweet, modelled up a chair for outside of the cells. Obviously the patients loved ones would need somewhere to sit while they waited to see the patient. Of course… [Read More]

Asylum – Developer Diary Day 31

October 12, 2013

Well, actually not really a dev diary this week. Recently the power button on the front of my PC fell off and since then it has been awkward turning it on and off – poking finger into the hole to try and toggle the button manually. So, it was time to migrate everything into a… [Read More]