Alternative Realities Software

Asylum – Developer Diary Day 49

April 6, 2014

With moving day fast approaching work on Asylum has been slower than normal. Over the last couple of weeks, since the last update, I’ve been working on the other visual elements of the courtyard; the stairs to the main doors (main doors aren’t done yet), the roof segments, windows on the opposite walls with grime […]



AutoWallpaper 7 thoughts

I’ve been considering a complete and total rewrite of AutoWallpaper removing certain unused features and changing the way things work, but it will involve a massive amount of work and I wanted to put forward my ideas before I make a start to ensure that there is still an interest in AutoWallpaper, especially considering the […]



Asylum – Developer Diary Day 48

March 9, 2014

Grabbed an hour or so to continue the development of the courtyard. Improving the lighting and adding in the dummy floors (locations the player will not be accessing on this map), including the railings and back wall so that the lightmapper can work it’s magic.



Asylum – Developer Diary Day 47

February 16, 2014

There is probably going to be a break in development for about a month shortly as I prepare to move house. This weekend I had to remodel the courtyard area because texturing it as an entire set piece was causing too many problems. Triangulation was going a bit weird causing the texture seams to distort. […]



Asylum – Developer Diary Day 46

February 9, 2014

This weekend I’ve been rather busy looking at houses (to move into) with little success, so Asylum development didn’t get much of a look in. However, I did model up the main walls for the courtyard which is visible along the walkways between the mens and womens wing. The courtyard will be the first chance […]



Asylum – Developer Diary Day 45

February 2, 2014

Lots of little tweaks and changes this week. First up I released that my game plan for this floor was slightly flawed. There was one section the player would need to get through without first getting the torch that would be in total darkness. So that needed to be altered slightly. Not overly difficult as […]



Asylum – Developer Diary Day 44

January 25, 2014

Short dev diary this week thanks to Natwest for screwing up meaning I had to do a load of banking to try and fix their idiocy. Anyway. Another couple of furniture objects have been added to the reception room; telephone (doesn’t work, there’s no dial tone) and a water cooler. There was also a strange […]



Asylum – Developer Diary Day 43

January 19, 2014

The reception room is coming along quite nicely now. The main desk is in and textured as well as the staff swivel chairs and small tables that will eventually have the usual waiting room magazines strewn across them I still need to knock a hole in the other wall for the storage/janitors closet, but for […]



Asylum – Developer Diary Day 42

December 31, 2013

A quick update during the Xmas holidays. The reception area and connecting janitors closet has been sketched (on paper) and I’ve begun to collect together the 3d models I will need to decorate this important collection of rooms. If you celebrate December 31st becoming January 1st have a good one.



Asylum – Developer Diary Day 41

December 8, 2013

Short dev diary this week as I had to get my car serviced and have an MOT. So, because of the lack of time this week I decided to just smarten up the scrawled message on the wall next to the door panel. The original message was rather thickly applied and although possible due to […]



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