The objective
of the game is for the alliance of worlds to defeat the alien race
that has built material draining fortresses on the six planets in
the system. This is acheived by the destruction of the reactors
on each of the levels.
The Reflex
game environment is based on a grid system, on the game field there
are various components that change the way the missile behaves.
During the game you will be given training missions that will explain
the new components making it easier for you to progress.
Some components
that are on the game field can be manipulated these are marked with
a red control point in the centre of the tile. These tiles include,
Speeders (change the speed of the missile) and reflectors (change
the direction of the missile)
In most of
the levels you will also find plugin ports on the level, these are
tiles that have a hole cut in to them so that a new component can
be placed. At the bottom of the screen you will see your control
panel, this will contain the inventory of your components. The components
will vary from level to level and the amount will also vary.
To add a
component to the game grid simply click on its icon in your control
panel and then on the plugin point you want the component to be
placed into.
To remove
a component simply click it on the game grid, the component will
appear under your mouse cursor. You can then place the component
in a new plugin point or return it to the control panel for later
use.
You can only
remove components that you have specifically added to the environment.
To complete
a level you must guide the missile to the reactor. In some levels
you may find more than one reactor or even a mission specific structure.
You will need to use projectile replicating tiles in order to produce
more missiles.
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