February 2018

Asylum – Dev Diary 16

February 25, 2018

I’ve decided to compile a single weekly update rather than one per dev day. Makes life easier and these diary entries should be more meaty. This week I’ve been concentrating on a few different aspects. Firstly I’ve been putting together some new sprites and tiles to use in various locations on the first floor. There’s… [Read More]

Asylum – Dev Diary 15

February 18, 2018

Illness has struck, probably due to the continuous cold and wet weather here in the UK. So, my progress has been hampered. Today I was looking around for some seamless textures and tiles for the various floorings I will need. However, I did find one bug that I wasn’t expecting. My swinging door (in fact… [Read More]

Asylum – Dev Diary 14 : Refining Dialogue

February 17, 2018

Finally a Saturday where I can actually work on Asylum development. Today was more about refining what I currently have in place rather than adding in new things. Tomorrow I’m going to continue my focus on filling out the first floor. This will take a while as there’s a lot of sprites that will need… [Read More]

Asylum – Dev Diary 13 : Clutter

February 11, 2018

This week I thought I’d turn my attention to adding a bit more detail into the environment. Starting with chairs, stairs and floor signage. The first strange thing that occurred however was the dialogue system failing for apparently no reason. I discovered the bug whilst I was adding a few more dialogue sequences. The first… [Read More]

Asylum – Dev Diary 12 : Examination

February 4, 2018

This weeks focus was the continuation of the inventory system and implementing the start of the object examination process. What I wanted to do was to alter the way the inventory displayed on the right of the screen so that I could display the name of the object and a series of buttons that allows… [Read More]