December 2014

Puzzle Game Dev Diary 2

December 24, 2014

Progress has been pretty good on the puzzle game so far. Last weekend I concentrated on 2 aspects, size of the levels and panning and zooming. Zooming is achieved using the mouse wheel although it needs tweaking somewhat because at the moment it is difficult to get it to come to a stop. This is… [Read More]

Puzzle Game Dev Diary

December 14, 2014

Progress with Construct 2 has been going very well. Using some placeholder graphics I’ve already managed to get a large chunk of work done of the prototype for the puzzle game introducing 7 of the required elements – reflectors. The projectile moves around the test map reflecting off of the various elements. The red ones… [Read More]

And now for something completely different

December 5, 2014

I’ve been wanting to make a start on a couple of small side projects for a while. I have some great ideas for a few 2D games. One of which is a revamped up to date version of Reflex (a puzzle game). So with that in mind I’ve been experimenting with different engines to see… [Read More]