Asylum Dev Diary 84 – Drawing Board

I’m taking a little breather in development so that I can work out what comes next and draw up the next environments ready for inclusion in the game.

The basement area is the most complicated I’ve put together so far and I need to do one or two more things to complete it but they rely on a new flashback scene first. So, I’ve returned to my graph pad and pencil and have started to draw the map needed.

However, I am still doing little tweaks in the game between drawing. This week I added in a subtle visual tweak. The player character will now scale up and down as he walks up and down stairs. It’s the little things 🙂

I’ve also moved some things around in the environment of the basement to make it look a bit more cluttered and to make certain items harder to locate.