Asylum Dev Diary 86
As I mentioned last time this week has been about focusing on getting some new sprites artworked for the second flashback sequence. This sequence takes place at the *removed spoilers*. And so a lot of new objects were required to fill out this new environment.
Most of the sprites are now done and are in the game. Once I’ve finished setting everything up I can start to look at the transition phase which takes the player from the basement area to this new flashback.
That’s pretty much all I can say this time round.