Asylum Dev Diary 104 – Turning Heads
As I mentioned in the last dev diary I now have the feet, shoulders and head of the player character as separate elements that are animated in code instead of by spritesheets.
This week I continued developing this to give the player a more fluid motion. When the player now looks around using the mouse the head responds faster than the shoulders. This makes it look like the player glances and then moves his body accordingly. It’s a much more realistic feel.
I have also applied this to the feet and removed the 45 degree angle restriction so that the feet drift into the angle of the movement instead of just snapping.