Reflex – Dev Diary 17

World 2 is now complete. This week I played through the last 3 levels of the world and made sure they were doable. 2.25 is a right doozy, but it can be completed.

Lots of other tweaks and fixes this week:

And so it’s on to World 3, which introduces new game mechanics; one way barriers and force fields. As this is a new world the background for the surface of the planet changes and a few other elements are introduced. For world 3 I’m hoping to have the odd bit of cloud cover that rolls over the area.