Reflex – Dev Diary 32

World 4 now has 16 levels sketched up and ready to add to the game. Whilst creating the levels I suddenly hit on a feature that I’m really surprised I hadn’t thought of from day 1 – switches.

I was drawing up a new level and thought that it would be great if I could force the player to take the missile(s) through a specific path, and that’s when it hit me. Why don’t I have a switch tile that is activated when the missile passes over it and can be used to trigger other things like opening a door.

So, I took some time away from drawing levels to add those 2 new items to the game. I’m even going to go back through the levels and see if I can implement the switch tile earlier than World 4.

At the moment World 4 Level 16 uses the new switches to trigger the opening of several doors. This adds in the challenge to get the player to look ahead and work out how they can activate a switch and also get the missile back to where they need it next. Should help mix things up a bit.