Reflex – Dev Diary 42

Continuing from last weeks spit and polish I made some further improvements to the user interface. The game allows a number of different resolution on windows from 1280×720 up to 4K. The lowest resolution is the trickiest to work with as the GUI doesn’t have a lot of room to play around with. Which testing the game on Android (which uses the 1280×720 scale) I released that the tutorial panel and video was obscuring the ‘Begin’ level button. So I needed to tweak the positions and sizes a bit to make sure everything fit in.

I also wanted to adjust the widths of the level select screen to better utilise the width available.

1280×720 level select interface

Other fixes and changes: