Reflex – Dev Diary 71

Early Access version 2 will be released next week. This update brings in the World 4 levels to the game. This world adds in new features such as phasing laser fences, gun turrets, the holder component, and smoke vents. My playtester has just a few more levels to complete and then we’re good to go.

World 5 development continues and the testing is going well. Looking ahead I’m not sure that I’ll be able to meet the March deadline, but it shouldn’t be much longer than that. My guess would be late April for the full release.

Over the last 2 weeks, I’ve been putting together the outro sequence which I think is coming along nicely. Obviously, I can’t reveal any details as that would spoil the ending of the game. This weekend I’ve been going through some blender 3D tutorials for creating a big explosion that I can convert to a sprite sheet to use for the outro. However, I have hit a bit of a wall as the tutorial was designed for v2.8 and I’m using 3.0.1 and as usual with Blender, they seem to have renamed and moved a load of settings – grr.