Asylum is a long-term project I am currently developing. Over the years it has gone through many changes including engines, from Dark Basic Pro, Unity 3D, Unreal Engine 4 and finally GameMaker Studio 2. I have no time-scale on the project as I am taking my time to learn everything I need to know about the engine and to make sure everything is as I like it.

Asylum is a top-down (overhead) story based adventure game. It is designed to be a game that requires the player to explore, investigate and solve environmental puzzles. That’s not to say you won’t be needing a weapon though.

Originally I had planned to create it as a first-person 3D game but the amount of resources and time required proved to be too much for a one-man team. And so I turned my attention to creating an atmospheric 2D version instead.

Visit the development logs to keep up to date with the games progress.