Asylum is a long term project I am currently developing. Over the years it has going through many changes including engines, from Dark Basic Pro, Unity 3D, Unreal Engine 4 and finally GameMaker Studio 2. I have no time-scale on the project as I am taking my time to learn everything I need to know about the engine and to make sure everything is as I like it.
Asylum is a top-down (overhead) story based adventure game. It is designed to be a game that requires the player to explore, investigate and solve environmental puzzles. That’s not to say you won’t be needing a weapon though.
Originally I had planned to create it as a first-person 3D game but the amount of resources and time required proved to be too much for a one-man team. And so I turned my attention to creating an atmospheric 2D version instead.
Check back here regularly to see new work-in-progress update and screenshots.
See more Asylum - Ascent from Madness
Over the last few days, I’ve been experimenting with overhead elements that I might use in the basement, such as pipework and cabling. This will serve to add the necessary clutter to the basement environment but will also be used for other aspects that might require the player to trace the source of something in… [Read More]
There was an announcement by YoYo Games (creator of GMS2) about a new feature coming early next year called ‘Sequences’. This new feature will allow the developer to create complex animation sequences for sprites that not only include tweening animation but also code triggers. This sounds absolutely amazing and will seriously help out the animation… [Read More]
So, with the Police Officers now moving about the reception area I needed to expand on this so that they could actually see. I decided to draw 2 faded lines that encompass the vision cone of the officer, this will also aid the player in knowing that they are getting too close; although by the… [Read More]
I admit I forgot to post a diary entry yesterday so I’ve rolled it into this one. Yesterday I need to find some animation software that was easier than Spine or Spriter that I was previously using for the player animation. Both of these applications, although very good, get a bit complicated when you’re trying… [Read More]
It’s been a while. Lots of real life things getting in the way stopping me from my Asylum development. That should be over now so I can continue. Today I have been playing around with getting together the bits I will need for a police officer. Using a third party resource and the pretty cool online… [Read More]