Asylum – Ascent from Madness

Asylum Dev Diary 112 – Refining Self

August 2, 2020

After last weeks fumbling around with sequences this work was a bit more productive. First up, the police. Originally the police sprites were from a static game resource and although they looked great they were going to prove problematic when it came to doing anything other than walking and pointing a gun at someone. So,… [Read More]

Asylum Dev Diary 111 – It Was Me

July 26, 2020

With the excitement of being able to finally use Sequences in Asylum I made a coding error that was causing the sequence I had made to continuously loop and it was not, as I mentioned last week, a bug in GMS. So, with that issue resolved my first sequence is up and running. Hurray. Well,… [Read More]

Asylum Dev Diary 110

July 19, 2020

This week I finally started playing around with the new GMS2.3 Sequences feature. Sequences are a new type of asset that allows you to create complex animations involving multiple objects or sprites across a video editor style timeline, and scripts can be triggered at any point. This is ideal for several situations in Asylum and… [Read More]

Asylum Dev Diary 109 – GMS 2.3 Part 5

July 4, 2020

Beta 10 of GMS2.3 was released on Thursday (2nd July) and reading through the changelog I had high hopes. And in fact there were promising steps made. Asylum didn’t run normally but in the debugger it started to throw some errors that I could actually address. These errors, unsurprisingly, were a result of the way… [Read More]

Asylum Dev Diary 108 – GMS 2.3 Part 4

June 28, 2020

As I continue to wait for a working beta for Asylum I discovered something I had completely missed in GameMaker Studio. Since I started Asylum and had completed dozens of hours of tutorials for GMS I got into the practice of creating an object for eah and every sprite I imported. It seemed to make… [Read More]

Asylum Dev Diary 107 – GMS 2.3 Part 3

June 18, 2020

Another week another new beta from YoYoGames. Unfortunately at the moment it seems to be getting worse for me. The latest beta build (.157) is now silently crashing Asylum under any run condition, be it through the debugger or normally. This is restricting my progress on the game for the time being and hopefully they… [Read More]

Asylum Dev Diary 106 – GMS 2.3 Part 2

June 7, 2020

After the initial failings of the first GMS 2.3 beta with Asylum I decided to spend time this week sorting out the 3d model that is used for the player sprites. The original sprite was taken from a photo reference and then adjusted in Affinity Photo for my needs. The new one is easier to… [Read More]

Asylum Dev Diary 105 – GMS 2.3

May 23, 2020

Finally I’ve got my hands on GameMaker Studio 2.3 Beta. Unfortunately it has not gone very well. Some new commands in GML have clashed with variable names in the game. This isn’t too much of a trouble and I was able to locate them and alter accordingly. The mouse interactions that occur when the player… [Read More]

Asylum Dev Diary 104 – Turning Heads

May 17, 2020

As I mentioned in the last dev diary I now have the feet, shoulders and head of the player character as separate elements that are animated in code instead of by spritesheets. This week I continued developing this to give the player a more fluid motion. When the player now looks around using the mouse… [Read More]

Asylum Dev Diary 103 – Footsteps

May 5, 2020

Development has been continuing during the lockdown from the coronavirus outbreak. Over the last week or so I’ve been updating a few of the sprites that didn’t look quite right. One of these is the janitor’s cart. Previously I had used a photo of the side of a cart taken from an image library. It… [Read More]

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