Asylum – Ascent from Madness

Asylum Dev Diary 116

September 6, 2020

Bugs. They seem to appear out of no where and affect things that you’d finished ages ago. With the new arrays in GMS2.3 I discovered a rather unusual aspect for how they are saved/stored and used. Other programming languages I’ve used have for game dev have multidimensional arrays such as: MyArray(10,10) which creates a grid… [Read More]

Asylum Dev Diary 115

August 30, 2020

Just a few bug fixes to contend with this week. With the use of sequences in the game it was necessary for me to work out a way to save the state of each sequence so that, for example, the basement sequence once completed would load as completed when the game was restarted after that… [Read More]

Asylum Dev Diary 114

August 25, 2020

Things have a bit slow over the last couple for weeks for development as other RL stuff has been interrupting progress. I have been working through more of the development involving the first sequence. I needed to improve my state saving function to save important sequence information such as it’s playback state (paused or not)… [Read More]

Asylum Dev Diary 113 – The Sequence

August 9, 2020

This week in the UK the weather has been very hot which restricts the amount of time I can bear being in my study. So, development on both titles has been a lot lower than usual. For Asylum I have been focusing on the first ‘Sequence’ needed for the game that involves a Police officer.… [Read More]

Asylum Dev Diary 112 – Refining Self

August 2, 2020

After last weeks fumbling around with sequences this work was a bit more productive. First up, the police. Originally the police sprites were from a static game resource and although they looked great they were going to prove problematic when it came to doing anything other than walking and pointing a gun at someone. So,… [Read More]

Asylum Dev Diary 111 – It Was Me

July 26, 2020

With the excitement of being able to finally use Sequences in Asylum I made a coding error that was causing the sequence I had made to continuously loop and it was not, as I mentioned last week, a bug in GMS. So, with that issue resolved my first sequence is up and running. Hurray. Well,… [Read More]

Asylum Dev Diary 110

July 19, 2020

This week I finally started playing around with the new GMS2.3 Sequences feature. Sequences are a new type of asset that allows you to create complex animations involving multiple objects or sprites across a video editor style timeline, and scripts can be triggered at any point. This is ideal for several situations in Asylum and… [Read More]

Asylum Dev Diary 109 – GMS 2.3 Part 5

July 4, 2020

Beta 10 of GMS2.3 was released on Thursday (2nd July) and reading through the changelog I had high hopes. And in fact there were promising steps made. Asylum didn’t run normally but in the debugger it started to throw some errors that I could actually address. These errors, unsurprisingly, were a result of the way… [Read More]

Asylum Dev Diary 108 – GMS 2.3 Part 4

June 28, 2020

As I continue to wait for a working beta for Asylum I discovered something I had completely missed in GameMaker Studio. Since I started Asylum and had completed dozens of hours of tutorials for GMS I got into the practice of creating an object for eah and every sprite I imported. It seemed to make… [Read More]

Asylum Dev Diary 107 – GMS 2.3 Part 3

June 18, 2020

Another week another new beta from YoYoGames. Unfortunately at the moment it seems to be getting worse for me. The latest beta build (.157) is now silently crashing Asylum under any run condition, be it through the debugger or normally. This is restricting my progress on the game for the time being and hopefully they… [Read More]

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