Asylum – Ascent from Madness

Asylum Dev Diary 73

April 7, 2019

I’ve been hard at work putting together a host of new sprite elements for Asylum over the last few weeks. As I previously mentioned I would avoid posting whilst adding nothing but sprites but I still want to check in every now and then with an update. Progress is still being made 🙂 So, over… [Read More]

Asylum Dev Diary 71 – Mechanical Pipes III

March 10, 2019

This week I completed the work on the mechanical pipes. I’ve vastly improved the shadows and they are looking great – really selling the idea that they are above the player. As I previously mentioned the pipes are critically important in the basement; they are used to guide the player in the complex maze like… [Read More]

Asylum Dev Diary 70 – Mechanical Pipes II

March 3, 2019

Sometimes it’s the simplest of things that cause so much trouble. In a top down game everything is pretty much flat in the focal depth department. All objects and walls are in focus. The trouble is when you want to have something that is clearly overhead – if that too is in sharp focus it… [Read More]

Asylum Dev Diary 69 – Mechanical Pipes

February 24, 2019

After a few false starts this year I’ve managed to get a decent amount of progress this week on the basement area. The one important aspect of the basement is the mechanical pipes that criss-cross around the level. These aren’t just for show, they are important indicators for the player to follow and deal with.… [Read More]

Asylum Dev Diary 68

February 10, 2019

After last weeks complete outage of internet access it’s nice to get back into development. After the last session where I moved the screen fading routines from a dedicated object to the camera object (which makes more sense) I got thinking. Perhaps some of the other GUI elements should also be moved into the camera… [Read More]

Asylum Dev Diary 65 – New Year New Bugs

January 13, 2019

Just when you think you can continue where you left off last year with development new bugs for previous chunks sneak in. While I was improving the layout of the UI elements I decided to test from start to finish (where I am now anyway) to make sure all the message text appeared within the… [Read More]

Asylum Dev Diary 64 (2019)

January 6, 2019

A new year, a new development cycle for Asylum. To ease myself back into the development of the game I focused on a tidying up a few things and making some UI improvements. I did some research as to how other games display dialogue and although I liked my initial design of having the tint… [Read More]

Asylum Dev Diary 63

December 9, 2018

Last update of the year as the Christmas season gets into full swing. Looking back over the course of the last year I’m very pleased with the immense progress I’ve made on Asylum and hope to see it continue throughout the new year. There’s still a massive amount to do but I’m confident that everything… [Read More]

Asylum Dev Diary 62

December 1, 2018

Not really an Asylum development post this time. As previously mentioned it was time for a bit of an AlternativeRealities rebrand and so I’ve been spending time on finalising my new logo (hope you like it) and also redeveloping the website. There’s still a few tweaks to be made here and there but I’m happy… [Read More]

Asylum Dev Diary 61

November 18, 2018

This week I have been continuing the development of the pipework required in the basement – it’s still not looking quite right but I’m getting there. I’ve also been creating a list of all the new elements I will need including wiring, generators, boilers, inventory items and a new character to interact with and all sorts… [Read More]

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