Android

Puzzle Game Dev Diary 3

March 20, 2015

Just a short update to say that I’m still developing my puzzle game despite some serious set backs because of the new tax law. Originally I had planned the Reflex reboot to be for Windows, and probably Mac, and then later for Android. This has changed now and I suspect I will be releasing for… [Read More]

Puzzle Game Dev Diary 2

December 24, 2014

Progress has been pretty good on the puzzle game so far. Last weekend I concentrated on 2 aspects, size of the levels and panning and zooming. Zooming is achieved using the mouse wheel although it needs tweaking somewhat because at the moment it is difficult to get it to come to a stop. This is… [Read More]

Falling Down released

September 17, 2013

It’s finally here, the all new mobile (and Windows desktop) version of Falling Down. Falling Down is a remastered and re-imagined version of the Amiga classic I wrote a very long time ago, and even won a write a game competition for an Amiga magazine. This new version sports entirely new graphics, animated characters, a… [Read More]

First iOS and Android Game is “Rubbish!”

September 9, 2011

I thought I’d let everyone know about the first mobile game I’ve been involved in crafting called – “Rubbish!“. It’s a very addictive physics based game that involves throwing rubbish across rooms to get it in the bin. It features various different types of rubbish such as paper ball, tin can, bottle; as well as… [Read More]