Asylum – Ascent from Madness

Asylum Dev Diary 45 – There and Back Again

July 29, 2018

Due to the excessive hot weather here in the UK it hasn’t been feasible for me to be in front of my PC. It’s just been way too hot and humid for me. So this weeks update is a shorter one than usual. My challenge this week has been to return the player from the… [Read More]

Asylum Dev Diary 44 – Places please

July 22, 2018

A lot of new things had to be put into place for the first ‘flashback’ sequence. The transition between the asylum and the flashback has been refined and although I will still need to adjust it before it’s completed I’m really liking how it’s looking do far. It fades the screen to a dark red… [Read More]

Asylum Dev Diary 43 – Flashback

July 20, 2018

As I mentioned yesterday I have been concentrating on the first flashback scenario in the game, so today I continued that work by creating the dozen or so new sprites and decorating the environment. This new area, being in the day time required a separate lighting set up to ensure that everything was illuminated accordingly.… [Read More]

Asylum Dev Diary 42

July 19, 2018

My second play tester had a run through of the first floor with myself watching over his shoulder. It’s always interesting to watch other people play your game as they will often do things you don’t expect. During the course of his play through a number of issues came to light. So, this extra development… [Read More]

Asylum Dev Diary 41 – Pew Pew

July 15, 2018

It finally became necessary to tackle the weapon situation. And so this week as well as a few tweaks here and there I made a start on the gun play. Firstly there were a few tweaks I needed to sort out. The save game routine needed to have the trinket information added to it so… [Read More]

Asylum Dev Diary 40 – Trinkets

July 8, 2018

This is the first update from my new Ryzen 2700X PC, and a lot of development was completed. As I approach the final aspects of the floor I wanted to add in a feature that would reward exploration around the map outside of the objectives. And so I have made a start by adding trinkets… [Read More]

Asylum Dev Diary 39

July 1, 2018

Short one this week as I have been building a new PC for myself. My previous PC was over 11 years old and used an AMD Phenom II X4 (Quad Core old style), 8Gb DDR3 1600Mhz RAM. My new PC is an AMD Ryzen 7 2700X (Octo-Core (8) with 12 Threads) and 16Gb DDR4 3000Mhz… [Read More]

Asylum Dev Diary 38 – UI Improvements

June 24, 2018

Bit of a shorter development session this week due to other things taking my time. So, this week involved watching a friend play through what I have so far and examining how they explored and if there were any glaring issues. So, with that in mind I made a number of adjustments to the game… [Read More]

Asylum Dev Diary 37 – There will be blood

June 16, 2018

Lots of success for Asylum today. With the lighting all sorted I can plough ahead with the core game, very exciting. I’ve made a few changes to the initial flow of the floor because I felt that giving the player the thirst issue straight away was a little harsh, so I’ve relocated that challenge a… [Read More]

Asylum Dev Diary 36 -Sighting the Stairs

June 10, 2018

After finally finishing off the lighting situation it has been good to get back into the games actual flow. Well, actually I did make one further addition to the lighting. I added a dim light that I can use to subtly illuminate a room if I need to. Anyway, back to the games construction… Today… [Read More]

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