Developer Diary
Puzzle Game Dev Diary 3
March 20, 2015Just a short update to say that I’m still developing my puzzle game despite some serious set backs because of the new tax law. Originally I had planned the Reflex reboot to be for Windows, and probably Mac, and then later for Android. This has changed now and I suspect I will be releasing for… [Read More]
Puzzle Game Dev Diary 2
December 24, 2014Progress has been pretty good on the puzzle game so far. Last weekend I concentrated on 2 aspects, size of the levels and panning and zooming. Zooming is achieved using the mouse wheel although it needs tweaking somewhat because at the moment it is difficult to get it to come to a stop. This is… [Read More]
Puzzle Game Dev Diary
December 14, 2014Progress with Construct 2 has been going very well. Using some placeholder graphics I’ve already managed to get a large chunk of work done of the prototype for the puzzle game introducing 7 of the required elements – reflectors. The projectile moves around the test map reflecting off of the various elements. The red ones… [Read More]
Asylum – Developer Diary Day 53
August 25, 2014Unity 4.6 (beta) is now available. And so it was time for me to pick apart the current GUI implementation I have in Asylum and replace it with the super sleek Unity UI. This was more involved than I expected as it adds a new event based system that I wasn’t expecting. Previously it was… [Read More]
Asylum – Developer Diary Day 52
July 6, 2014Continuing the modelling of various parts of the courtyard area, and also researching the creation of trees for the centre piece in the courtyard. Things are progressing a little slower than usual as I get back into the swing of things. I also want to try out something new so I might put Asylum on… [Read More]
Asylum – Developer Diary Day 51
June 22, 2014Today marked the return to Asylum development after a 2 month break to move house. Because it had been quite a long break I’ve used today to refresh my memory on what I was doing and where I’d got. A recent upgrade to an HDMI monitor has shown me that the lighting in the Asylum… [Read More]
Asylum – Developer Diary Day 50
June 21, 2014Now that I’m all settled in my new home it’s about time I got back to Asylum development. So, I’ve been updating my 3d software, unity and a number of other things in preparation. All being well I will continue work tomorrow. One thing I will be doing is waiting for Unity 4.6 to be… [Read More]
Asylum – Developer Diary Day 49
April 6, 2014With moving day fast approaching work on Asylum has been slower than normal. Over the last couple of weeks, since the last update, I’ve been working on the other visual elements of the courtyard; the stairs to the main doors (main doors aren’t done yet), the roof segments, windows on the opposite walls with grime… [Read More]
Asylum – Developer Diary Day 48
March 9, 2014Grabbed an hour or so to continue the development of the courtyard. Improving the lighting and adding in the dummy floors (locations the player will not be accessing on this map), including the railings and back wall so that the lightmapper can work it’s magic.
Asylum – Developer Diary Day 47
February 16, 2014There is probably going to be a break in development for about a month shortly as I prepare to move house. This weekend I had to remodel the courtyard area because texturing it as an entire set piece was causing too many problems. Triangulation was going a bit weird causing the texture seams to distort.… [Read More]