Right, here we go then. The first official dev diary for Reflex 2020. Firstly, the game development is going extremely well, even with me using GMS2.3 Beta (see Asylum dev diary for issues there). Reflex, is a casual puzzle game that involves using and adding different ’tiles’ to the level to guide a missile towards… [Read More]
While the GMS2.3 beta is causing headaches for the Asylum development I have been playing around with creating a prototype for a new Reflex game. For those that do not know; Reflex was a game I created in 2000 (20 years ago). It is a top-down puzzle game that involves firing a missile into a… [Read More]
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