Reflex 2020
Reflex – Dev Diary 29
January 24, 2021Optimisation and fixing the laser fences has been my focus for this week. The laser fences, if you’ve been following along, had a habit of using up too much processing power each frame (tick). The reason for this was due to the continuous check to see if the connected laser fence was still operational. Basically… [Read More]
Reflex – Dev Diary 28
January 17, 2021Target locked. And fire! This week I continued the development of the laser turret and that has reached its gripping conclusion. The turret now smoothly pans along it’s vision cone and when it notices a missile will snap to it and fire, complete with a muzzle flare. I do want to add a couple of… [Read More]
Reflex – Dev Diary 27
January 10, 2021This week I have continued implementing the laser turret that is required for World 4. My initial thoughts were to use a series of lerps (smooth motions using the built in lerp command), the problem with the lerp command is that it only applies ease control for the destination. So, you get the movement slow… [Read More]
Reflex – Dev Diary 26
January 3, 2021World 4 here we come. Over the course of the last week I have finished adding in all the World 3 levels including naming and descriptions. The levels all need testing but in the meantime I am progressing with World 4 mechanics and World 3 polish. World 4 (spoiler alert) will include a few new… [Read More]
Reflex – Dev Diary 25
December 27, 2020Shorter update this week. Following from last week I have been concentrating on crashing new levels in to the game. I decided to get them in the game and write the names and descriptions later – as that is harder than it sounds. So, this week has seen the addition of levels 3.16 to 3.20.
Reflex – Dev Diary 24
December 20, 2020I was going to say that this would be the last update for the year as the holiday season approaches, but as it has just been announced that Kent (UK) has been placed in Tier 4 lockdown XMas has been officially cancelled and I won’t be seeing or visiting anyone. So, I may well be… [Read More]
Reflex – Dev Diary 23
December 13, 2020This week continues the process from last week; taking all the 25 level drawings for world 3, cutting them up and placing them in a preliminary order ready for the game. As world 3, like the world before it, adds in new game play elements the difficulty is momentarily reduced to explain the new features;… [Read More]
Reflex – Dev Diary 22
December 6, 2020World 3 level designs have finally been completed. Its been a slow process which some levels taking more than 25 minutes to draw up. It’s a difficult and slow process that involves trying to work out an interesting level that makes things harder and harder for the player over time. Now that the 25 levels… [Read More]
Reflex – Dev Diary 21 – GMS2.3.1
November 29, 2020I’ve been a bit busy over the last couple of weeks that has meant progress has been a bit stunted. The main focus, however, has been installing and checking out the newly release update GameStudio 2.3.1. This update adds in a fair few new features, fixes a ton of bugs, but also seems to introduce… [Read More]
Reflex – Dev Diary 20 – Videos
November 15, 2020Work continues on the level designs for world 3 this week, but I also took some time to put together an ARSoftware video ident that will play at the start of the game, and I’ve also upgraded the title menu screen. So, first up the actual game content. Level 3.3 has been added to the… [Read More]