Hi all. It’s been a while. I’ve been rather busy with a lot of other things and that has taken me away from game development for a while. Hopefully that will be changing soon and I can get back to working on something new. In the meantime. Reflex is coming up to it’s 2 anniversary… [Read More]
For those of you who would prefer not to have the trappings of Steam with their games. Reflex is now available on Itch.io.
It’s been almost 1 year since the release of Reflex and during that time there has been a couple of small tweaks I’ve wanted to make that were brought to my attention as I’ve watched my playtester trying to beat the last levels of the game. I know. He’s not that quick when it comes… [Read More]
Slow going at Amazon App HQ, but the game is finally available for Amazon Fire tablets (Fire OS 6+).
Finally, after a week or so of battling it out with the Google Cloud verification team Reflex is available on the Google Play store. The Android version is identical visually to the Windows version except you play by tapping the game board and dragging the screen around with your finger. The Android version also supports… [Read More]
Just a quick update. The Amazon Fire release is taking longer than expected to get through its review process. I will post again when it is available on the Amazon App Store. The Google Play version is now available but the achievements and other play service features aren’t currently working. I’m looking into the cause.
The time is almost here. The Android (Android 7+) and Amazon Fire (Fire OS 6+) versions of Reflex will hopefully be released tomorrow (2nd May 2022). For full details and links to the two stores please visit the Reflex page.
It’s been a couple of weeks since the big Steam release and everything seems to be going smoothly. There have been no bug reports so far, so I am continuing with developing the Android version. Google Play achievements and save games work somewhat differently from Steam and this has required a few alterations here and… [Read More]
It is with great pleasure that I can now announce that the Steam version of Reflex has left Early Access and is complete. This has been quite the passion project for me, and I am extremely happy with the final product. Hopefully, you guys will be too. The official release version had the following alterations… [Read More]
This week continues the final stages of development for Reflex. The focus this time has been on Achievements for the Steam and Google Play versions of the game. First up was to get an official build ready for submission to Google Play. Thankfully YoYoGames has a reasonably helpful document about setting up a game and… [Read More]