Reflex 2020

Reflex – Dev Diary 72

February 6, 2022

A new update for Game Maker Studio 2 was released this week. Usually, that’s not a problem and Reflex doesn’t have any issues. However, this time compilation of the game into native code failed. After a quick post on the YoYoGames forum I was informed that the error I was getting from the compiler was… [Read More]

Reflex – Dev Diary 71

January 30, 2022

Early Access version 2 will be released next week. This update brings in the World 4 levels to the game. This world adds in new features such as phasing laser fences, gun turrets, the holder component, and smoke vents. My playtester has just a few more levels to complete and then we’re good to go.… [Read More]

Reflex – Dev Diary 70

January 16, 2022

Smaller update this week than I would have liked. I received my booster covid-19 shot last week and it took a lot out of me. Still better than getting the virus though. Anyway. This week I have finally finished sketching up the last level of the game. It’s going to be one heck of a… [Read More]

Reflex – Dev Diary 69 – 2022

January 9, 2022

So here we are with the first developer diary of 2022. This is going to be a short one as I’ve only just returned to developing the game following my break for the Xmas holidays. Playtesting of World 4 levels continues and is progressing well. I’m hopeful that they will be ready to go by… [Read More]

Reflex – Dev Diary 68

December 12, 2021

Some more visual improvements and tweaks for this weeks development diary of Reflex. The intro animation for the AR logo has been tweaked a little more to make it more streamlined, and I’ve also added the Game Maker Studio logo to the end so that I can qualify for inclusion in their ‘Games Made with… [Read More]

Reflex – Dev Diary 67

December 5, 2021

This is the first post-Steam dev diary. Development continues at a pace and is heading nicely towards the second Early Access release in January. World 4 levels are all in place now and the long process of testing of those has begun. During my feature tests of World 4 this week I discovered a couple… [Read More]

Reflex – Dev Diary 65

November 28, 2021

This week was focused purely on making sure all the nuts and bolts have been tightened and any remaining glitches had been squashed, ready for the big Early Access release on Steam this coming Wednesday! The Reflex product page on this website has also been updated to reflect the impending release. Last week a strange… [Read More]

Reflex – Dev Diary 64

November 21, 2021

Not long now before Reflex hits Steam Early Access. This week continues efforts to test and test everything again to make sure the game is as stable as possible when it launches. There were a few minor Steam integration tweaks I had to make this week. This was an issue with save slot 3 not… [Read More]

Reflex – Dev Diary 63

November 14, 2021

With last weeks Steam test resulting in cloud sync issues I wanted to solve it as quickly as possible and get a reasonably finished build off to Steam for the release review process. As I mentioned last time after I had tested my game on a second PC and returned to my development PC I… [Read More]

Reflex – Dev Diary 61 – Timing

October 31, 2021

This week my attention was to continue testing world 3 levels and checking that all the 3 star timings were actually doable. This is quite a painstaking challenge as it involves playing each level as accurately as possible to work out the most efficient time. I do allow a little extra time for the 3… [Read More]

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